// Copyright (c) Microsoft Corporation.  All rights reserved.

#include "stdafx.h"
#include "D3D11RasterizerState.h"

using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;

RasterizerDescription^ RasterizerState::GetDescription()
{
    RasterizerDescription^ desc = gcnew RasterizerDescription();
    GetInterface<ID3D11RasterizerState>()->GetDesc(desc->nativeObject.Get());

    return desc;
}

